DragDrop
A Tactile Learning Experience
Concept
DragDrop
A Tactile Learning Experience
Concept
DragDrop
A Tactile Learning Experience
Concept

DragDrop is an interactive educational game that teaches children the basics of colors, shapes, and their combinations. Played on a tablet, it uses physical bricks representing primary colors and simple shapes—circle, triangle, and rectangle. By matching bricks to on-screen prompts, players engage in a blend of digital interaction and tactile learning.
Product
M.A. project
year
2014
Role
Inventor, Designer
Collaborators
Fred Fahlke
DragDrop is an interactive educational game that teaches children the basics of colors, shapes, and their combinations. Played on a tablet, it uses physical bricks representing primary colors and simple shapes—circle, triangle, and rectangle. By matching bricks to on-screen prompts, players engage in a blend of digital interaction and tactile learning.
Product
M.A. project
Year
2014
Role
Inventor, Designer
Collaborators
Fred Fahlke
DragDrop is an interactive educational game that teaches children the basics of colors, shapes, and their combinations. Played on a tablet, it uses physical bricks representing primary colors and simple shapes—circle, triangle, and rectangle. By matching bricks to on-screen prompts, players engage in a blend of digital interaction and tactile learning.
Product
M.A. project
year
2014
Role
Inventor, Designer
Collaborators
Fred Fahlke
DragDrop is an interactive educational game that teaches children the basics of colors, shapes, and their combinations. Played on a tablet, it uses physical bricks representing primary colors and simple shapes—circle, triangle, and rectangle. By matching bricks to on-screen prompts, players engage in a blend of digital interaction and tactile learning.
Product
M.A. project
year
2014
Role
Inventor, Designer
Collaborators
Fred Fahlke
The Motivation
Inspired by the classic children’s game of fitting shapes into matching holes, we explored how this concept could evolve with a multi-touch screen.
The Motivation
Inspired by the classic children’s game of fitting shapes into matching holes, we explored how this concept could evolve with a multi-touch screen.
The Motivation
Inspired by the classic children’s game of fitting shapes into matching holes, we explored how this concept could evolve with a multi-touch screen.
The Motivation
Inspired by the classic children’s game of fitting shapes into matching holes, we explored how this concept could evolve with a multi-touch screen.
The Idea
Each physical shape, designed with unique touch-points, enables the screen to recognize its shape, position, and angle, creating a surprisingly playful experience with endless possibilities from just three shapes and three colors.
The Idea
Each physical shape, designed with unique touch-points, enables the screen to recognize its shape, position, and angle, creating a surprisingly playful experience with endless possibilities from just three shapes and three colors.
The Idea
Each physical shape, designed with unique touch-points, enables the screen to recognize its shape, position, and angle, creating a surprisingly playful experience with endless possibilities from just three shapes and three colors.
The Idea
Each physical shape, designed with unique touch-points, enables the screen to recognize its shape, position, and angle, creating a surprisingly playful experience with endless possibilities from just three shapes and three colors.


The Process
To bring the concept to life, we focused on crafting the physical shapes from wood and capturing the experience through video.
The Process
To bring the concept to life, we focused on crafting the physical shapes from wood and capturing the experience through video.
The Process
To bring the concept to life, we focused on crafting the physical shapes from wood and capturing the experience through video.
The Process
To bring the concept to life, we focused on crafting the physical shapes from wood and capturing the experience through video.
